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Monthly Archives: April 2010

EverQuest Cleric Guide-5.2.4 Tier 4 Items with Foc

5.2.4 Tier 4 Items with Focus Affects
 

With the Planes of Power expansion, Tier 4 items were introduced. New pottery
recipes allow Grand Masters to create items that affect all spells up to level 65.
The items needed are rare, thus many of these items are expensive to buy.
Other Tier 4 items can be found off very high level, named MoBs. They are very
difficult to obtain without a well equipped raid. Currently, Ornate Armor offe

EverQuest Cleric Guide-5.2.3 Tier 3 Items with Foc

5.2.3 Tier 3 Items with Focus Affects
Crystalline Torque (Mana Preservation 3) – Velk’s Lab from Spinechiller
Spiders.
Essence Lens (Spell Haste 3) – Clerics will have to give up a Sleeper’s Tomb
key to do this quest
Frostreaver’s Embroidered Cloak (Spell Haste 3) – Clerics can kill the Dain
instead of giving up their Sleeper’s Tomb key.
Hand of the Master (Spell Haste 3) – Of course those that want the

EverQuest Cleric Guide-5.2.1 Tier 1 Items with Foc

5.2.1 Tier 1 Items with Focus Affects
Gilded Cloth (Spell Haste 1) – Sadly, this drops off the Froglok Noble in Guk. If
one can be found in the bazaar, it may be worth picking up, but the risk v. reward
is kind of skewed for this item.
Bear Hide Boots (Extended Enhancement 1) – Very easy quest in Qeynos Hills
from Chanda Miller that costs about 15 mins of time and 7pp.
Cat Skull Cap (Enhancement Haste 1) – Dropped in Runnyeye by a Gel

EverQuest Cleric Guide-5.2.2 Tier 2 Items with Foc

5.2.2 Tier 2 Items with Focus Affects
Batfang Headband (Extended Enhancement 2) – Drops off of those Karana
Ogres again. Grabbing this and the collar at the same time might be a good idea.
Black Alloy Medallion (Mana Preservation 2) – Drops in Runnyeye and is very
nice.
Book of Obulous (Improved Healing 2) – Karnor’s Castle off of Spectral
Turnkey. Nice item, but Turnkey is pretty rare, as is the book.
Chestplate of the Constan

EverQuest Cleric Guide-5.2 Focus Items

5.2 Focus Items
With the ongoing development of the game, new item abilities were introduced
with new abilities grouped under a broad term called Focus Items. Focus items
increase an aspect of a spell caster’s casting ability. For each ability, there are
four tiers of potency. Tier 1 adds the effect to spells 20th level and lower, Tier 2
adds to 44th level and lower, Tier 3 adds to spells 60th level and lower and Tier 4
adds to

EverQuest Cleric Guide-5.Items 5.1 Useful Toys

5.1 Useful Toys
There are many items that are quite useful to the Cleric. These include items
that give Enduring Breath, See Invisible or Invisibility. There are many items that
give these effects in the game and a wise Cleric will investigate them. Listed
below are some items that are too useful to pass up.
Journeyman’s Boots – Traveller’s Boots
In order to obtain Jboots, the Cleric must complete a quest. It involves kill

EverQuest Cleric Guide-4.3 Cleric Class Abilities

4.3 Cleric Class Abilities (Level 59)
These abilities are solely for the Cleric and become available at level 59 and after
12 points have been spent in the Priest Archtypes.
Cleric
Bestow Divine Aura Instant Divine Aura
Celestial Regeneration Manaless Heal Over Time
Divine Resurrection 100% Resurrection
Innate Invisibility to Undead Manaless Invis to Undead
Mass Group Buff Ability to cast AoE Group Buffs
Purify So

EverQuest Cleric Guide-4.4 Planes of Power Add-on

4.4 Planes of Power Add-on
Planar Power – This ability raises the maximum that a player’s statistics can be
raised, with items or spells, by 5 points per rank.
Innate Enlightenment – Each rank of this ability raises the maximum that you
may raise your intelligence and wisdom by ten points. If a Cleric wishes to raise
their Wisdom Cap, this is the best way to start.
Advanced Healing Adept – These are the next levels up from

EverQuest Cleric Guide-4.2 Priest Archetypes (Leve

4.2 Priest Archetypes (Level 55)
These skills are common to Clerics, Druids and Shaman. These become
available after level 55 and six points have been spent on the General skills.
Priest
Channeling Focus Improved Channeling Ability
Combat Stability Improve Damage Absorption
Healing Adept Improves Instant Heal Spells
Healing Gift Chance to Critical Heal
Improved Natural Durability Increase Hitpoints of Player
Menta

EverQuest Cleric Guide-4.1 General Abilities (Leve

These skills are the same for every class and are accessible first at level 51.
Clerics need to place their first six points into this section before moving on.
General
First Aid Increases Healing Rate from Bind Wound
Improved Lung Capacity Increases Duration Player Can Hold Breath
Improved Natural Agility Increases Base Agility
Improved Natural Charisma Increases Base Charisma
Improved Natural Cold Resistance Increases Base Cold Resistance