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	<title>ddo platinum net game guides</title>
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		<title>EverQuest Cleric Guide-chapter001</title>
		<link>http://www.ddoplatinum.net/?p=103</link>
		<comments>http://www.ddoplatinum.net/?p=103#comments</comments>
		<pubDate>Wed, 19 May 2010 04:08:00 +0000</pubDate>
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		<description><![CDATA[Fourth Tier Planes
   Plane of Air     Plane of Earth     Plane of Fire     Plane of Water
Fifth Tier Planes
   Plane of Time
13. The End
  Well, that was some food for thought.  As with everything, the Cleric will learn as [...]]]></description>
			<content:encoded><![CDATA[<p>Fourth Tier Planes<br />
   Plane of Air     Plane of Earth     Plane of Fire     Plane of Water<br />
Fifth Tier Planes<br />
   Plane of Time<br />
13. The End<br />
  Well, that was some food for thought.  As with everything, the Cleric will learn as  they go.  Many of the things listed in the guide will become intrinsic knowledge.   Other things might not work for some.  It is our hope that this guide will help all  players through the early days of Clericdom and well into the later years.<br />
   Copyright  2006.<br />
EverQuest is a Registered Trademark Of Sony Online Entertainment.</p>
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		<title>EverQuest Cleric Guide-chapter002</title>
		<link>http://www.ddoplatinum.net/?p=102</link>
		<comments>http://www.ddoplatinum.net/?p=102#comments</comments>
		<pubDate>Tue, 18 May 2010 05:51:00 +0000</pubDate>
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		<description><![CDATA[The Crypt of Decay is divided into two parts.  The top section holds various  undead creatures ready to slay any adventurer foolish enough to wander in  alone.  It also contains the mini-quest which grants players the ability to venture  forth in to the basement section of this plane.  It [...]]]></description>
			<content:encoded><![CDATA[<p>The Crypt of Decay is divided into two parts.  The top section holds various  undead creatures ready to slay any adventurer foolish enough to wander in  alone.  It also contains the mini-quest which grants players the ability to venture  forth in to the basement section of this plane.  It is here that Bertoxxulous lives.   His death is required for a flag to the elemental planes.<br />
The Plane of Storms is the home to three different types of giants.  They have  clans throughout the zone and there is a mini-quest given here that requires the  death of several Mini Boss MoBs.   Completing this quest gives the player the  flag needed for the Bastion of Thunder.<br />
The Plane of Valor is home to a wide variety of beasties, from Razorfiends, to  spiders and even a golem or two.  It is also home to a rather large dragon.  A  mini-quest is necessary to gain the key for entry into the dragon&#8217;s lair, and its  death is required for the flag to the Halls of Honor.<br />
The Plane of Tactics (A) is home to the Zek clan.  Vallon, Tallon and Rallos all  reside within this dungeon and are not too keen upon having visitors.  Vallon and  Tallon must be dispatched and their flags obtained before moving on to kill  Rallos.<br />
The Halls of Honor has two parts as well.  The first contains three trials which  must be completed before a player is able to enter the Temple.  The Temple  houses the god Mithril Marr.  Many a brave adventurer died trying to meet with  him.  His death gives the player another flag.<br />
Bastion of Thunder is the home to the imprisoned Karana.  Two separate  quests are needed to gain access to the tower of Agnarr.  These quests require  the killing of massive amounts of giants, who look remarkably like the ones from  the Plane of Storms.   Once the mini-quests are done, the adventurers can  attempt to free Karana.  If successful, this grants another flag.<br />
The Plane of Tactics Revisited C This time the adventurer has come to kill  Rallos Zek himself, the God of War.  This is no simple task and takes multitudes  of well equipped and trained players.  Players completing this task, as well as all  the previous ones aforementioned, will now gain access into the elemental  planes &#8212; Plane of Air, Earth and Water.<br />
Tower of Solusek Ro is the home of the minions of Solusek Ro.  Five different  Mini Boss MoBs must be killed in order to obtain entrance into the home of  Solusek Ro.  Killing him grants the adventurer access to the Plane of Fire.<br />
11.4 Tiers<br />
  First Tier Planes<br />
   Plane of Knowledge     Plane of Nightmares     Plane of Innovation     Plane of Justice     Plane of Disease<br />
Second Tier Planes<br />
   Lair of Terris Thule (Nightmare B)     Plane of Torment     Crypt of Decay     Plane of Storms     Plane of Valor     Plane of Tactics<br />
Third Tier Planes<br />
   Hall of Honors  &#8211; Mithril Marr     Bastion of Thunder     Plane of Tactics C Rallos Zek Encounter     Tower of Solusek Ro</p>
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		<title>EverQuest Cleric Guide-chapter003</title>
		<link>http://www.ddoplatinum.net/?p=101</link>
		<comments>http://www.ddoplatinum.net/?p=101#comments</comments>
		<pubDate>Tue, 18 May 2010 05:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Advantages
- Best caster armor  &#8211; Good melee armor  &#8211; Helm and Boots quest for Tormax Head (casters)  &#8211; Much safer to visit Cobalt Scar and Western Wastes
- Bossmob Lord Yelinak is not for you  &#8211; Long journey to turn in the armor for the quests
How do I gain Dragon Faction?
Killing the [...]]]></description>
			<content:encoded><![CDATA[<p>Advantages<br />
- Best caster armor  &#8211; Good melee armor  &#8211; Helm and Boots quest for Tormax Head (casters)  &#8211; Much safer to visit Cobalt Scar and Western Wastes<br />
- Bossmob Lord Yelinak is not for you  &#8211; Long journey to turn in the armor for the quests<br />
How do I gain Dragon Faction?<br />
Killing the Kromzek (Storm Giants) in Wakening Lands and in Kael is the primary  way to raise faction with the Dragons.  A player may also collect Giant Warrior  Helms and Giant toes to turn in to one of the drakes in Skyshrine.<br />
11. Planes of Power<br />
11.1 Introduction<br />
  The Planes of Power was released in October 2002.  This expansion targeted  those players above level 46 and who were in high-end raiding guilds.  There are  a few aspects, however, that all players may enjoy irregardless of level.<br />
11.2 Overview<br />
  The Plane of Knowledge has a teleportation network that makes the Nexus look  like a broken merry-go-round.  The Plane of Knowledge has teleportation stones  that link all the starting cities of Norath and Luclin, with corresponding stones on  the other side that will bring players to and fro.  There are even stones that will  teleport players to the Overthere, Firiona Vie, the Nexus, the Great Divide and  the Plane of Tranquility.  With this expansion the need for Wizards and Druids to  port players everywhere has dropped significantly.   Players may now go hunt in  zones that, before the expansion, were often left alone due to the difficulty in  traveling there.  It makes most of the remote areas much more accessible.      The Planes of Power also introduced new Tradeskill recipes, alternate abilities  and quests.  It is now possible for a player to have all their tradeskills raised to  the 250 limit.    Travel to all the planes in the Planes of Power expansion is done through the  Plane of Tranquility.  When the expansion was first release there were only four  planes accessible to adventurers.  These were the Planes of Disease,  Innovation, Justice and Nightmare.  In order to progress into other planes,  players had to complete a series of mini-quests and kill various Boss MoBs in  order to gain the flag that would allow them entry into the next Tier of Planes.    In mid 2003, Verant removed the flag requirement for many of these zones and  replaced it with a level requirement.  The flags needed to reach the top Tiered  zones are still in place.    The location to the entrance of all the Planes  of Power can be found on the map  located in the Appendix.<br />
11.3 The Planes of Power<br />
The Plane of Nightmare is a dark place, much like a combination of the Burning  Wood and the Plane of Fear.  The denizens of her plane are all creatures of  nightmare and gruesomeness, and several quests here deal with freeing people  from their nightmares by dream questing with them or destroying the sources of  their slumbering fears.  A mini-quest allows player access to the Lair of Terris  Thule.  Killing her will give the flag for the Plane of Torment.<br />
The Plane of Innovation is a gnome&#8217;s delight.  It is a very mechanical place and  nearly all of the odd little inventions of the plane drop some sort of tinkering  component.  Sadly, it also reveals to us that Gnomes are secretly trying to  destroy us all with their tinkered toys as just about everything on the plane will  attempt to kill a player on sight.  It is through the Plane of Innovation a player will  acquire the flag for the Plane of Tactics / Drunder &#8211; the Fortress of the Zek clan.<br />
The Plane of Disease is an ugly orange plane with many bugs, oozes, and other  wretchedness that need cleans ing.  Much of a player&#8217;s time here will be spent  doing quests or killing things that really look like they need to be put out of their  misery.  It is though this plane a player will acquire the flag for the Crypt of  Decay.<br />
Plane of Justice is home to the dark halls of the Tribunal.  Upon zoning in you  find yourself in the middle of an arena like structure resembling the courtyard of a  prison. The only exit is through a maze of cell blocks.  Most of the upper floors do  not have MoBs that are KoS, but the Tribunal doesn&#8217;t like it when strangers  converse with some of the prisoners.  A player who wanders enough will come to  the Tribunal&#8217;s Circle itself.  Here, they will offer to test a player&#8217;s mettle through  their Six Trials. Completion of any trial will gain the play er the flags for the Plane  of Valor and Plane of Storms.<br />
  The Plane of Torment is the home of Saryrn.  The zone is a series of ramps  each leading up to the tower which houses her.  A special key must be made by  killing four different MoBs and combining their special drops in a container.  This  then opens up the Castle.   A second mini-quest on the way to Saryrn is needed  in order to obtain the proper flags for the higher level zones.</p>
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		<item>
		<title>EverQuest Cleric Guide-chapter004</title>
		<link>http://www.ddoplatinum.net/?p=100</link>
		<comments>http://www.ddoplatinum.net/?p=100#comments</comments>
		<pubDate>Tue, 18 May 2010 04:42:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[The Bazaar is a very interesting place introduced just after the Luclin expansion.   For most people it is a good way to get rid of items they have upgraded or empty  their loot bags from hunting.  For newbies, it is a godsend.  For a small amount of  platinum, a [...]]]></description>
			<content:encoded><![CDATA[<p>The Bazaar is a very interesting place introduced just after the Luclin expansion.   For most people it is a good way to get rid of items they have upgraded or empty  their loot bags from hunting.  For newbies, it is a godsend.  For a small amount of  platinum, a player can purchase items far beyond their level of acquisition.    The first thing to know about the bazaar is how to use the interface. By typing  /bazaar the player will be given a search window to filter through the items they  are looking for.  Specific searches can be conducted by selecting the statistic,  slot or attribute desired.  For Clerics some important searches are for Mana and  Wisdom items.  While looking, also keep an eye out for items with radically  varying prices.  By buying the cheap items, if spare cash is available, and  reselling them for a profit, the Cleric can make some extra platinum.     In order to trade or sell one&#8217;s wares, the player will have to buy a Trader&#8217;s  Satchel (about 1pp from the vendor in the building between the banks on the  right hand side).  They are also great for bank slots, as they are 10 capacity bags  but are too heavy to carry around.  The player should put all the items they want  to sell in the Trader&#8217;s Satchel and go to a Trade Stall (found all over the Bazaar).   By typing /trade, a new window pops up.  The first thing a player will want to do is  set values for the items they want to sell.  Click an item, and put in the price by  clicking on the correct coin, then hit Accept Value.  Hitting Set Value will now  save this price until the player decides to change it or clear it.   Repeat as  necessary.  The player can now remain logged on and sell their wares all night.     The Bazaar is especially handy for those players interested in dedicating a large  amount of time to tradeskills.  The Bazaar frequently has many ingredients for all  tradeskills available for purchase.  Additionally, with Shadowhaven and the Plane  of Knowledge nearby, and practically every combine type container readily  available, this is a tradeskiller&#8217;s paradise.<br />
10.0 Important Factions<br />
10.1 Velious Armor<br />
  There are three main factions on Velious: Giants, Dwarves and Dragons. It can  be best described as the Giants vs. Dwarves and Dragons. There are several   advantages and disadvantages of each faction.<br />
10.1.1 Dwarves<br />
  Advantages<br />
- Gate potion Quest, cheap and time-saving  &#8211; The easiest faction to get because all players begin at apprehens ive faction   &#8211; Ring Quests  &#8211; Shawl Quests<br />
Disadvantages<br />
- Worst quest armor in Velious  &#8211; Bossmob Dain is not an option for hunting (there goes the Belt of Dwarfslaying)<br />
Raising Dwarf faction:<br />
The easiest way to raise this faction is to kill Frost Giants and Drakkel Dire Wolfs.   There are many of these in the Great Divide and in the Eastern Wastes.  Only  the Frost Giants in Kael give Dwarf faction.  King Tormax and a few other giants  will also give Dain Faction.  A player can also deliver Giant Helmets at Icewell  Keep to get your faction by quests. Deliver four of them at a time to Chamberlain  Krystorf.<br />
10.1.2 Giants<br />
- Best melee armor quests  &#8211; Belt of Dwarfslaying Quest  &#8211; Gauntlets of Dragon Slaying Quest  &#8211; Coldain Skin Boots and Gloves as money source    Disadvantages  &#8211; worst caster armor  &#8211; Bossmobs, King Tormax / Derakor the Vindicator / The Statue of Rallos Zek  and Avatar of War are your friends<br />
Raising Giant Faction:<br />
  There are three separate giant factions that will need to be raised, the Kromrif  (Frost Giants), the Kromzek (Storm Giants) and King Tormax.  The Kromrif are at  war with the Dwarves of Thurgadin, so killing many Dwarves or Coldain Tracking  Wolves will help raise this faction.  Also killing anything inside Thur gadin or  Icewell Keep is another option.  The head of the Dwarves may be turned in to the  Recruiter at the entrance of Kael for some Quest Faction.    The Kromzek are at war with the Dragons, thus the only way to raise this skill is  to kill dragons in Western Wastes and Temple of Veeshan or kill the inhabitants  of Skyshrine.  Turning in four Kobold Paws from Velkator&#8217;s Labyrinth to the  Kromzek Captain in Kael&#8217;s bank gives positive faction for all three factions.     King Tormax faction can be raised by killing the Dain of Thurgadin, Lord Yelinak  of Skyshrine or by turning in the Kobold Paws to Captain Bvellios.<br />
10.1.3 Dragons (Claws of Veeshan)</p>
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		<item>
		<title>EverQuest Cleric Guide-chapter005</title>
		<link>http://www.ddoplatinum.net/?p=99</link>
		<comments>http://www.ddoplatinum.net/?p=99#comments</comments>
		<pubDate>Tue, 18 May 2010 04:05:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Baking  250
Defense  200
Divination  235
Dodge  75
Evocation  235
Fishing  200
Fletching  250
Hand to Hand 75
Jewel Crafting 250
Meditate  252
Offense  200
Pottery  250
Sense Heading 200
Specialization 235
Swimming  200
Tailoring  250
Tinkering  250*
  *Only Gnomes can use the Tinkering skill.
8 The Bazaar
]]></description>
			<content:encoded><![CDATA[<p>Baking  250<br />
Defense  200<br />
Divination  235<br />
Dodge  75<br />
Evocation  235<br />
Fishing  200<br />
Fletching  250<br />
Hand to Hand 75<br />
Jewel Crafting 250<br />
Meditate  252<br />
Offense  200<br />
Pottery  250<br />
Sense Heading 200<br />
Specialization 235<br />
Swimming  200<br />
Tailoring  250<br />
Tinkering  250*<br />
  *Only Gnomes can use the Tinkering skill.<br />
8 The Bazaar</p>
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		<item>
		<title>EverQuest Cleric Guide-chapter006</title>
		<link>http://www.ddoplatinum.net/?p=98</link>
		<comments>http://www.ddoplatinum.net/?p=98#comments</comments>
		<pubDate>Mon, 17 May 2010 05:57:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ddoplatinum.net/?p=98</guid>
		<description><![CDATA[Damage Spell (Max: 700)
Yaulp VI  Self Only Melee Attack Buff  Abjuration  10  Unknown
7. Cleric Skill Caps
  This is a list of skill caps for all Clerics.
 Skill  Cap
1 Hand Blunt  175  2 Hand Blunt  175
Abjuration  235
Alcohol
 200
Tolerance
All Languages 200
Alteration  235
Begging  200
Bind Wound  [...]]]></description>
			<content:encoded><![CDATA[<p>Damage Spell (Max: 700)<br />
Yaulp VI  Self Only Melee Attack Buff  Abjuration  10  Unknown<br />
7. Cleric Skill Caps<br />
  This is a list of skill caps for all Clerics.<br />
 Skill  Cap<br />
1 Hand Blunt  175  2 Hand Blunt  175<br />
Abjuration  235<br />
Alcohol<br />
 200<br />
Tolerance<br />
All Languages 200<br />
Alteration  235<br />
Begging  200<br />
Bind Wound  200<br />
Blacksmithing 250<br />
Brewing  250<br />
Channeling  220<br />
Conjuration  235</p>
]]></content:encoded>
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		<item>
		<title>EverQuest Cleric Guide-chapter007</title>
		<link>http://www.ddoplatinum.net/?p=97</link>
		<comments>http://www.ddoplatinum.net/?p=97#comments</comments>
		<pubDate>Mon, 17 May 2010 05:16:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Group Healing &#038; Cure Spell (Max:  2500)
 Alteration  1100  Unknown
Level 65
Spell Name  Spell Description Class Mana Location  Armor of the Zealot  Self Only HP, AC, Mana
 Abjuration 400  Unknown
Regeneration Buff.
Hand of Virtue  Group HP &#038; AC Increasing Buff (Max:
 Abjuration 2500  Unknown
1500)
Mark of the  Righteous
 [...]]]></description>
			<content:encoded><![CDATA[<p>Group Healing &#038; Cure Spell (Max:  2500)<br />
 Alteration  1100  Unknown<br />
Level 65<br />
Spell Name  Spell Description Class Mana Location  Armor of the Zealot  Self Only HP, AC, Mana<br />
 Abjuration 400  Unknown<br />
Regeneration Buff.<br />
Hand of Virtue  Group HP &#038; AC Increasing Buff (Max:<br />
 Abjuration 2500  Unknown<br />
1500)<br />
Mark of the  Righteous<br />
 Single Target Reverse Damage  Shield (Max: 34)<br />
 Abjuration 200  Fungus<br />
Pacification  Area Effect Aggression Reduction<br />
 Alteration 450  Unknown<br />
Debuff<br />
The Silent Command Point Blank Area Effect Direct<br />
 Alteration 550  Unknown</p>
]]></content:encoded>
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		<item>
		<title>EverQuest Cleric Guide-chapter008</title>
		<link>http://www.ddoplatinum.net/?p=96</link>
		<comments>http://www.ddoplatinum.net/?p=96#comments</comments>
		<pubDate>Mon, 17 May 2010 04:34:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Conjuration 350 Unknown
Kazad&#8217;s Mark  Group Target HP Increasing Buff
 Abjuration 1800  Unknown
Sound Of Might  Area Effect Stun Spell (Max: 5
 Evocation 75  Unknown
Supernal Light  Single Target Instant Healing Spell
 Alteration 600  Unknown
(Max: 2750)
Level 64
Spell Name  Spell Description  Class  Mana  Location  Catastrophy  Area Effec [...]]]></description>
			<content:encoded><![CDATA[<p>Conjuration 350 Unknown<br />
Kazad&#8217;s Mark  Group Target HP Increasing Buff<br />
 Abjuration 1800  Unknown<br />
Sound Of Might  Area Effect Stun Spell (Max: 5<br />
 Evocation 75  Unknown<br />
Supernal Light  Single Target Instant Healing Spell<br />
 Alteration 600  Unknown<br />
(Max: 2750)<br />
Level 64<br />
Spell Name  Spell Description  Class  Mana  Location  Catastrophy  Area Effec t Point Blank AoE (Max:<br />
 Evocation  650  Unknown<br />
850)<br />
Destroy Undead  Single Target Undead Only Direct<br />
Damage Spell (Max: 1200)<br />
Imbue Valor  Summon Enchanted Item  Alteration  1000  Unknown  Mark of Kings  Healing Damage Shield (Max: 9)  Abjuration  170  NPC Drop  Petrifying Earth  Single Target Upgraded Root Spell  Alteration  180  Unknown  Word of  Replenishment</p>
]]></content:encoded>
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		<item>
		<title>EverQuest Cleric Guide-chapter009</title>
		<link>http://www.ddoplatinum.net/?p=95</link>
		<comments>http://www.ddoplatinum.net/?p=95#comments</comments>
		<pubDate>Mon, 17 May 2010 04:03:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ddoplatinum.net/?p=95</guid>
		<description><![CDATA[Level 62
Spell Name  Spell Description  Class  Mana  Location  Condemnation  Single Target Magic Based Direct
 Evocation  365  Unknown
Damage Spell (Max: 1100)
Fetter  Single Target Root Spell (Max: 180
 Alteration  75  Vendor
Seconds)
Greater Immobilize  Single Target Root Spell  Alteration  150  Unknown  Sermon of [...]]]></description>
			<content:encoded><![CDATA[<p>Level 62<br />
Spell Name  Spell Description  Class  Mana  Location  Condemnation  Single Target Magic Based Direct<br />
 Evocation  365  Unknown<br />
Damage Spell (Max: 1100)<br />
Fetter  Single Target Root Spell (Max: 180<br />
 Alteration  75  Vendor<br />
Seconds)<br />
Greater Immobilize  Single Target Root Spell  Alteration  150  Unknown  Sermon of Penitence Single Undead Target Damage over<br />
 Evocation  300  Unknown<br />
Time (Max: 1025)<br />
Supernal Elixir  Single Target Duration Healing Spell<br />
 Alteration  400  Unknown<br />
(Max: 2000)<br />
Virtue  Single Target HP Increasing Buff<br />
 Abjuration  1000  Unknown<br />
(Max: 1500)<br />
Level 63<br />
Spell Name  Spell Description Class Mana Location  Hammer of  Damnation</p>
]]></content:encoded>
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		<title>EverQuest Cleric Guide-chapter010</title>
		<link>http://www.ddoplatinum.net/?p=94</link>
		<comments>http://www.ddoplatinum.net/?p=94#comments</comments>
		<pubDate>Sun, 16 May 2010 05:57:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ddoplatinum.net/?p=94</guid>
		<description><![CDATA[Blessing of Aegolism  Group Aegolism (Increase HP &#038; AC)  Abjuration  2000  NPC Drop
Divine Intervention  Save target from death.  Abjuration  500  NPC Drop  Ethereal Elixir  Group Heal Over Time (Max: 1200)  Alteration  975  Unknown  Hammer of Souls  Summon a High Frequency [...]]]></description>
			<content:encoded><![CDATA[<p>Blessing of Aegolism  Group Aegolism (Increase HP &#038; AC)  Abjuration  2000  NPC Drop<br />
Divine Intervention  Save target from death.  Abjuration  500  NPC Drop  Ethereal Elixir  Group Heal Over Time (Max: 1200)  Alteration  975  Unknown  Hammer of Souls  Summon a High Frequency Proccing<br />
Marzin&#8217;s Mark  Group Hit Point Buff  Alteration  575  NPC Drop  Word of Redemption  Group Complete Heal  Alteration  1100  NPC Drop<br />
Level 61<br />
Spell Name  Spell Description Class Mana Location  Faith  Single Target AC &#038; HP Buff  Abjuration  200  Unknown  Supernal Remedy  Single Target Fast Cast Healing Spell<br />
(Max: 1522)<br />
Symbol of Kazad  Single Target HP Increasing Buff<br />
 Abjuration 600  Unknown<br />
(Max: 910)<br />
Tarnation  Single Target Direct Damage &#038; Stun<br />
 Evocation 250  Unknown<br />
(Max: 300)<br />
Ward of Gallantry  Single Target AC Buff (Max: 54)  Abjuration  425  Unknown</p>
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